===== Captain Damien Blythe ===== {| style="width:800px;" | Damien was a close friend of [[Thomas|Thomas Haller]], and self-appointed "uncle" to [[James|James]] and [[Emma|Emma]]. He's commander of [[Gear:The Steadfast]], the party's ride in the first act of the story. He also carries the first secret and seed of truth related to the story's conclusion. | style="width:250px;" align=center | {{:lol.png|No art yet.}}\\ ''Captain Damien Blythe'' \\ //"Let's cook this goose."// |- | {{:damien_blythe.pdf|Character Sheet [PDF]}} |} ==== Character Sheet ==== {| style="width:800px;" ! Character !! Abilites !! Defenses/Combat |- | style="vertical-align: top;" |\\ ''Race'': Human \\ ''Gender'': Male \\ ''Level'': 8 \\ ''Class'': Rogue \\ ''Alignment'': Good \\ ''Age'': \\ ''Size'': Medium \\ ''Height'': \\ ''Weight'': \\ ''Language(s)'': Common Dwarven \\ | style="vertical-align: top;" |\\ ''Strength'': 13 \\ ''Constitution'': 12 \\ ''Dexterity'': 18 \\ ''Intelligence'': 10 \\ ''Wisdom'': 10 \\ ''Charisma'': 17 \\ | style="vertical-align: top;" |\\ ''Armor Class'': 19 \\ ''Fortitude'': 17 \\ ''Reflex'': 22 \\ ''Will'': 19 \\ ''HP'': 59,'' Bloodied'': 29,'' Heal'': 14 \\ ''Healing Surges'': 7 \\ ''Initiative'': 8 \\ ''Speed'': 6" \\ |} {| style="width:800px;" ! style="width:20%;" |Skills !! style="width:20%;" |Powers !! style="width:40%;" |Feats/Features |- | style="vertical-align: top;" |\\ [16] Acrobatics (Trained) \\ [4] Arcana \\ [8] Athletics \\ [12] Bluff (Trained) \\ [7] Diplomacy \\ [4] Dungeoneering \\ [5] Endurance \\ [4] Heal \\ [4] History \\ [9] Insight (Trained) \\ [12] Intimidate (Trained) \\ [4] Nature \\ [9] Perception (Trained) \\ [4] Religion \\ [13] Stealth (Trained) \\ [7] Streetwise \\ [13] Thievery (Trained) \\ | style="vertical-align: top;" |\\ **At-Will** \\ Melee Basic Attack \\ Ranged Basic Attack \\ Deft Strike \\ Clever Strike \\ Sly Flourish \\ Fleeting Ghost \\ **Encounter** \\ Positioning Strike \\ Flamboyant Strike \\ Threatening Glare \\ Rogue's Luck \\ **Daily** \\ Trick Strike \\ Compel the Craven \\ | style="vertical-align: top;" |\\ **Human Perseverance** \\ --- // +1 to saving throws // \\ **Duelist's Panache** \\ --- //// \\ **Frantic Recovery** \\ --- // Use second wind as minor action when you spend action point // \\ **Stubborn Survivor** \\ --- // +2 to saving throws when you have no action points remaining // \\ **Rapid Assault** \\ --- // +2 or more damage on your first attack during an encounter // \\ **Surprising Charge** \\ --- // +1[W] damage when charging with light blade or spear // \\ **First Strike** \\ --- // At encounter start, get combat advantage against foes that haven't acted yet. // \\ **Rogue Tactics** \\ --- // Choose one of the rogue tactics. // \\ **Artful Dodger** \\ --- // Add Cha mod to AC against opportunity attacks. // \\ **Rogue Weapon Talent** \\ --- // Damage die increases one size with shuriken; +1 on attacks with daggers. // \\ **Sneak Attack** \\ --- // Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage. // \\ |} **Gear** * ++ Sword: Damien's Prize|{{page>[Gear:Damien's Prize]}} ++ [[Gear:Damien's Prize|(...)]] * [[Gear:The Steadfast]] * Leather Armor, Dagger [2], Shuriken [5], Adventurer's Kit, Belt Pouch (empty), Flask (empty), Identification Papers with Portrait, Thieves' Tools, Footpads ===== Personality ===== Damien is an energetic and positive personality, always prepared to laugh at himself and whatever toil he’s bearing. However, he never makes a joke of a serious situation, holding fast to his loyalties and standards. He is confident, calm, and difficult to provoke. To those with whom his loyalties lie, Damien is trustworthy and steadfast. But to anyone else, Damien has a silver tongue and sharp blade at the ready, should he need them. He takes some amount of joy from tricking and out-maneuvering anything or anyone in his way, even to the point that his traps become unnecessarily elaborate or showy. ===== Goals ===== Finding and reuniting James with Emma and putting to rest the suspicion of a gate being on Vuronu. ===== History ===== Yay, messy bulleted form!! * Damien came from humble/poor beginnings. He learned from an early age to leverage his natural charm. Dreamed to travel from boyhood, although he was told it was a unwise persuit. * As a young man Damien was unappreciative of his father's constant toil to support the family, seeing only the strain. He took a job at the docks and kept the money to himself despite protest from his parents and siblings. He planned to work his way up from dock worker to ship's captain, some way or another. He focused on fostering good relations with the crews of ships as he loaded and unloaded cargo. * Damien became familiar with Jim, Thomas' father. Young teenage Thomas was more interested in tinkering then socializing at the time, so at Jim's urging the two boys met. * Damien and Thomas fostered a friendship, both having a need for a good friend and confidant. Though observing Thomas's admiration of Jim and their family dynamic, Demian slowly came to reflect on his own family. * Damien continued to work his connections, becoming a sailor alongside Thomas, who was also interested in travel. * Many adventures were had. Damien made sure to be known for his exemplary duty, standing out at all the right times. * Something significant happens... //It would be interesting if this event was partly related to information regarding a gate. Perhaps there is some drama where Thomas first hears of these gates and treated as a threat for his knowledge. A best friend being mysteriously persecuted would be one more reason for Damien to leave the service.// * aaand somehow Damien comes into possession of The Steadfast, finally becoming a captain, and leaving the military. Issues with his father remained still unresolved. * Among other things, Damien used The Steadfast to assist Thomas in his research. More adventures! * Before deciding to face his issues, Damien loses his father, and Thomas finds love. Damien hits a very dark period, and takes to traveling on his own with a minimal crew for a time, to find his thoughts. He keeps contact with Thomas via letter and messenger pelican when he has the opportunity. * Damien slowly takes to setting out on adventures again, and becomes as an uncle to James and Emma. * James and Emma grow into teenagers, Thomas has time for his research again. Convinces Damien to help him pursue the obsidian gate. Damien hopes to find nothing and that Thomas might give up his obsession with the mysterious object. * They find the gate in a cavern deep in a desert. Thomas touches it, and vanishes, soon after the cave begins to give way. Damien narrowly escapes. ===== Development ===== ==== Bla ==== Damien get eaten by the Vu-Yunu and **DIES.** Har har. ===== Relationships ===== * **[[Thomas]]** - Thomas was a lifelong friend and companion to Damien. Each had the other's back, each trusted the other implicitly. Although in some matters the two would become hot-headed, they never found reason to question the friendship between them. Damien seeks to continue his loyalty to this old friend even after his death. * **[[James]]** and **[[Emma]]** - James and Emma are like a nephew and niece to Damien. He considers it his duty and responsibility to look after them in Thomas' absence.