====== Drunken Noble ====== {| style="background:white; border-color:white; width:800px;" | *Medium Human*\\ \\ * **Armor Class** 15 (breastplate)\\ * **Hit Points** 9 (2d8)\\ * **Speed** 30 ft. 1/2 while drunk.\\
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 11 (+0) 12 (+1) 14 (+2) 16 (+3)
* **Skills** Deception +5, Insight +4, Persuasion +5\\ * **Senses** passive Perception 12\\ * **Languages** any two languages\\ * **Challenge** 1/8 (25 XP)\\ **Gear** The Drunken Noble is carrying nothing of value. It seems he was already robbled blind earlier.\\ \\ === Condition ===\\ **Inebriated.** All d20 tests are at disadvantage. Attacks against the Drunken Noble grant Advantage.\\ \\ === Actions ===\\ **Tipsy Dagger**. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (1d8 + 1) piercing damage.\\ \\ === Reactions ===\\ **Drunken Panic!** When attacked or frightened the drunken Noble moves 30' in a random direction. Impact with any object, obstruction, or change in altitude will result in appropriate damage and end movement. \\ \\ **"Waitaminute, sonny boy!"** *Trigger:* If quoted any regulation or protocol within earshot, for one round the Drunken Noble will shake-off the Inebriated effects to address any legal or logical fallacies in the cited ordinance. *Effect:* Drunken Noble gains a free action and one temporary HP (ignore Inebriated condition.)\\ \\ **Parry**. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.\\ \\ **Nobles** wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.\\ | align="center" | {{:drunken_noble.png?300|Drunken Noble}}\\ ''Drunken Noble'' || |} ---- Source: [Modified] 5.1 SRD (D&D 2014) - Available under the Open Game License