====== Pirate ======
{| style="background:white; border-color:white; width:800px;"
| *Medium or Small Humanoid, Neutral*\\
\\
* **Armor Class:** 14\\
* **Hit Points:** 33 (6d8 + 6)\\
* **Speed:** 30 ft.\\
* **Initiative**: +5 (15)\\
| STAT | SCORE | MOD | SAVE |
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| INT | 8 | -1 | -1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +4 |
* **Gear** Dagger x 6, Leather Armor\\
* **Senses**: Passive Perception 11\\
* **Languages**: Common plus one other language\\
* **CR** 1 (XP 200; PB +2)\\
==== Actions ====\\
* **Multiattack.** The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.\\
* **Dagger.** *Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.\\
* **Enthralling Panache.** *Wisdom Saving Throw*: DC 12, one creature the pirate can see within 30 feet. *Failure:* The target has the Charmed condition until the start of the pirate's next turn.\\
|| align="center" | {{:pirate.jpg?300|Pirate}}\\ ''Pirate'' ||
|}
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Source: 5.2 SRD (D&D 2024) - Available under the Creative Commons Attribution 4.0 License