====== Pirate ====== {| style="background:white; border-color:white; width:800px;" | *Medium or Small Humanoid, Neutral*\\ \\ * **Armor Class:** 14\\ * **Hit Points:** 33 (6d8 + 6)\\ * **Speed:** 30 ft.\\ * **Initiative**: +5 (15)\\
STAT SCORE MOD SAVE
STR 10 +0 +0
DEX 16 +3 +5
CON 12 +1 +1
INT 8 -1 -1
WIS 12 +1 +1
CHA 14 +2 +4
* **Gear** Dagger x 6, Leather Armor\\ * **Senses**: Passive Perception 11\\ * **Languages**: Common plus one other language\\ * **CR** 1 (XP 200; PB +2)\\ ==== Actions ====\\ * **Multiattack.** The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.\\ * **Dagger.** *Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.\\ * **Enthralling Panache.** *Wisdom Saving Throw*: DC 12, one creature the pirate can see within 30 feet. *Failure:* The target has the Charmed condition until the start of the pirate's next turn.\\ || align="center" | {{:pirate.jpg?300|Pirate}}\\ ''Pirate'' || |} ---- Source: 5.2 SRD (D&D 2024) - Available under the Creative Commons Attribution 4.0 License