====== Steadfast Sailor ======
**Tactics**: Though these sailors are loyal to the ship and her captain, they are still just worker-bees, paid crew who won't go out of their way to engage in combat. When they do fight, they tend to stick together - and when one of them retreats, they tend to retreat together. Only the stern voice of their direct boss, the Bo's'n, who can rally them when things get dicey.
{| style="background:white; border-color:white; width:800px;"
| *Medium Humanoid*\\
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* **Armor Class** 12\\
* **Hit Points** 7 (1d8+2)\\
* **Speed** 30 ft.\\
| STR | DEX | CON | INT | WIS | CHA |
| 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
* **Skills** Athletics +5, Survival (Ocean) +5\\
* **Senses** Passive Perception 12\\
* **Languages** any language (usually Common)\\
* **Challenge** 1\\
=== Special Abilities ===\\
* **Loyalty to The Steadfast.** A Steadfast Sailor gains a +2 power bonus to damage while at least two other Steadfast crew members are within 30 ft and engaged in battle.\\
* **Sea Legs.** Sailors are extremely hard to knock down and get advantage on saving throws against being knocked prone.\\
=== Actions ===\\
* **Belaying Pin (Club).** *Melee Weapon Attack* +5 to hit, 2 (1d4) Bludgeoning Damage\\
* **Light Crossbow.** *Melee Weapon Attack* +3 to hit, 5 (1d8) Piercing Damage\\
=== Reactions ===\\
* ** "One hand for the boat, one hand for yourself".** When a sailor falls from a height near rigging or a suitable surface, a sailor may make a DC15 Athletics check to halt the fall.\\
|| align="center" | {{:steadfast_sailor.png?300|Steadfast Sailor}}\\ ''Steadfast Sailor'' ||
|}