====== Steadfast Sailor ====== **Tactics**: Though these sailors are loyal to the ship and her captain, they are still just worker-bees, paid crew who won't go out of their way to engage in combat. When they do fight, they tend to stick together - and when one of them retreats, they tend to retreat together. Only the stern voice of their direct boss, the Bo's'n, who can rally them when things get dicey. {| style="background:white; border-color:white; width:800px;" | *Medium Humanoid*\\ \\ * **Armor Class** 12\\ * **Hit Points** 7 (1d8+2)\\ * **Speed** 30 ft.\\
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 10 (+0) 10 (+0) 10 (+0)
* **Skills** Athletics +5, Survival (Ocean) +5\\ * **Senses** Passive Perception 12\\ * **Languages** any language (usually Common)\\ * **Challenge** 1\\ === Special Abilities ===\\ * **Loyalty to The Steadfast.** A Steadfast Sailor gains a +2 power bonus to damage while at least two other Steadfast crew members are within 30 ft and engaged in battle.\\ * **Sea Legs.** Sailors are extremely hard to knock down and get advantage on saving throws against being knocked prone.\\ === Actions ===\\ * **Belaying Pin (Club).** *Melee Weapon Attack* +5 to hit, 2 (1d4) Bludgeoning Damage\\ * **Light Crossbow.** *Melee Weapon Attack* +3 to hit, 5 (1d8) Piercing Damage\\ === Reactions ===\\ * ** "One hand for the boat, one hand for yourself".** When a sailor falls from a height near rigging or a suitable surface, a sailor may make a DC15 Athletics check to halt the fall.\\ || align="center" | {{:steadfast_sailor.png?300|Steadfast Sailor}}\\ ''Steadfast Sailor'' || |}