~~NOCACHE~~ ====== The Adventure Outline ====== The Chromatic is a medium-sized group adventure designed for 7 players and playing with anywhere between 4 and 8, starting at low or first level and advancing up through levels 5-8. The story unfolds in three main acts, in which the details of the story change drastically with each crisis. ===== Prelude ===== {{page>prelude&noheader}} ===== Act I: The Island of Vuronu ===== ==== Chapter 1: Departures ==== The party is brought together by unusual circumstances and sets off on a sea voyage aboard [[Gear:The Steadfast]] to rescue [[James|James Haller]]. * **Chapter Details:** [[Chapter 1|(...)]] ==== Chapter 2: Steadfast ==== The Steadfast visits several islands and overcomes several challenges on it's quest to find the location of the mystical island known as Vuronu. The final leg ends in treachery and tragedy resulting in the destruction of their ship and narrow escape onto an uncharted shore. * **Chapter Details:** [[Chapter 2|(...)]] ==== Chapter 3: Surviving the Shipwreck ==== Less than half the passengers and crew have survived, and most of the cargo and supplies were lost! Healing and setting up camp in order to wait for possible rescue in a few weeks/months is the first order of business! While exploring nearby for water, the party discovers beyond reasonable doubt that they are indeed on [[Location:Vuronu]]. * **Chapter Details:** [[Chapter 3|(...)]] ==== Chapter 4: Heading Inland ==== Water! They can't survive without water. There are high hills visible, covered with lush vegetation, so there has to be water deeper inland. This takes the party through the Black, Gray and Green lands, all along they way their explorations are being frustrated and they are being attacked by spirits and strange druidic lions. Just as they are being overwhelmed, they meet an unexpected savior. * **Chapter Details:** [[Chapter 4|(...)]] ===== Act II: Finding James ===== ==== Chapter 5: City of Light ==== The party is warmly welcomed into a magical anthropomorphic community, called the Vuyunu. Though they can speak, they are telepathic and offer to use their powers and skills to aide in the quest to rescue [[James]], who passed through a few months ago and they explain headed deeper inland to explore the island's bounty. They are also concerned about his safety and that of a guide they sent with him. It is decided that [[Nusuvi]] and [[Vokovi]] will be their guides. During dinner, a party member is kidnapped, but their hosts give pursuit and promise recovery by morning, after which they can depart, restocked and ready to go! * **Chapter Details:** [[Chapter 5|(...)]] ==== Chapter 6: Vault of the Revenant ==== As soon as the kidnapped has returned and refreshed him/herself, the party departs into the interior. They enter the mountains, encountering amazing specimens of the local flora and fauna. Eventually they find evidence of James and his Vuyunu guide entering an ancient tomb known as The Vault of the Revenant. They enter, and for seven days encounter a series of encounters and puzzles, each more difficult, and each testing a different feature of their moral character. Each evening, Nusivi and Vokovi share Vuyunu history and culture with the group, or argue about trivial matters amongst themselves. Strange things happen during this dungeon dive - the party seems unusually lucky until a character is killed - the same one that was kidnapped! * **Chapter Details:** [[Chapter 6|(...)]] ===== Act III: The Island ===== ==== Chapter 7: Delusion's Arduous Release ==== The quest to rescue James turns out to be a ruse - the truth of their strange adventure is revealed and the party is rescued by an unlikely savior. But they must fight there way out of through the prison dungeons under The City of Light, where many dark secrets are kept. One prisoner is rescued, as evidence of a abomination, and because he has powers that can help them escape. Vokovi is emotionally incapacitated, and Nusuvi stays with him (and the party) out of personal loyalty. Except Damien, they barely escape to the Vukoko rebel camp, where they immediately take an extended rest. Nothing has been as it seemed. Much was lost. * **Chapter Details:** [[Chapter 7|(...)]] ==== Chapter 8: Respite and Repercussions ==== After resting and getting a summary of the situation from their savior, the party is summoned to meet with [[Rebel General Korirava]], who planned the rescue and [[Yoso]], chief elder of the [[Vukoko]]. They explain more about the rebellion, with Korirava asking a lot of questions about the prisoners encountered during the escape along with sharing the meaning of "Yiriru". Though Vokovi now feels indebted to the party, Nusuvi continues to have doubts. This all comes to a head when a council meeting is held to discuss next steps. During the deliberations, a shocking visit by an arch-enemy disrupts the meeting and drives Nusuvi to decide between her divided loyalties. This conflict is not the business of the party - and Damien's last words suggested they should search for the Dark Altar, which Vokuvi thinks might be in [[Location:Suvayu]], an ancient city in the center of the [[Location:Black Lands]]. * **Chapter Details:** [[Chapter 8|(...)]] ==== Chapter 9: The Obsidian Gate ==== Traveling through the Black Lands again is still dangerous, but something has changed - the spirits are no longer vague shapes, but clearly the ghosts of people, Vukoko, and Vuyunu! The party has a striking combat with their own spirit forms - a fight with dire implications! Between this new true-sight and the unification of their souls, the truth of the Dream Chamber becomes apparent: Souls are not consumed, but displaced - and all of dead, consumed, and displaced since //the first ones// are here in the black lands, causing it to grow! While the party is investigating ancient city, [[Visovu]] arrives with devastating news, which when combined with their revelations demand that they return to the Vukoko camp. * **Chapter Details:** [[Chapter 9|(...)]] ==== Chapter 10: Fracture and Reconciliation ==== When they arrive at the Rebel camp, the council already in session - this time Korirava is leads the conclave. News is dire, Sinusovo has committed the ultimate abomination and has made his generals exponentially more powerful. They are massing a large army to attack the vukoko by coming through the black lands. As if that weren't enough, Yoso has forseen the imminent arrival of a rescue fleet coming to save the passengers and crew of The Steadfast. A virtual infinite banquet for the Voyunu! This cannot be allowed to happen. It's going to be all out war! Thousands of vukoko have summoned from the wild and battle plans are drawn up. Korirava will hear nothing of any plans other than battle tactics. The party has one chance - if they could open the obsidian gate, they might be able to save everyone. They must get back to Suvayu before either the vukoko or vuyunu can capture it as a strategic fortress. The party arrives but finds it must defend the gate from both sides. Just when it seems hopeless, an old friend arrives with youthful reinforcements. Vokovi leads the party in the final efforts to open the gate, with epic consequences for everyone. * **Chapter Details:** [[Chapter 10|(...)]] ==== Epilogue ==== With the gate opened, and the vuyunu reunited with their true selves, there are a few loose ends. One of the missions of the rescue fleet is to determine if there is a gate, and to destroy it. They are prepared to kill all chromatic on sight - something the party may now be able to prevent. There is some closure for James, Thomas, and Damien as well as Sasu and Kuriruvu. Vokovi and Nusivi's relationship and their stature change... ==== The Musical ==== Muse, Exogenesis Part III {{Exogenesis3.mp3|Muse - Exogenesis Part III}}
🎵 Muse - Exogenesis Part III
Let's start over again
Why can't we start it over again?
Just let us start it over again
And we'll be good
This time we'll get it, get it right
It's our last chance to forgive ourselves