====== Vault of the Revenant ====== This is the dungeon crawl that the party takes in order to find James Haller. The entire quest is an elaborate psychic illusion, as the party are all strapped into the Dream Chamber and are slowly having their soul, magic, and physical energies "eaten" by the @hi@. None the less, this portion of the story progresses exactly like a standard adventure dungeon dive, which will be described in detail here. //The true plot advances in parallel as the party delves deeper into the Vault of the Revenant: Vokovi is the young and usually talented primary dream weaver for this feeding, and Nusivi is his guard (she serves the role of companion-guardian - making sure the Vokovi doesn't forget his upbringing - though she ultimately fails at the later task.) As he notices unexpected responses from the party to encounters, he suspects that there may be things he was never told about the nature of their meal. So, he modifies the design of the Vault-play to test to see if they have the souls of white beings, as he does. By these tests, he gradually learns by observing the player's reactions that they are, in fact, sentient and holy creatures - not just feed-animals.// //In fact, the party demonstrate moral courage the surpasses even the best of the// @hi@//. At the end of this morbid theatre, as it becomes apparent that the humans may be rescued by the// @lo@//, Vokovi performs one last test before deciding to kill them, or let them wake...// ==== The Foils ==== The VuKoko have been cast as lower-lifeform enemies to the party consistently during the adventure so far (harassing attacks, upon crossing the island - then during explication in the City of Light, and finally the raid before they departed for the vault). This degradation continues during the trials. For example, imagine a test/room based on the [[http://en.wikipedia.org/wiki/Parable_of_the_Good_Samaritan|Parable of the Good Samaritan]] but the man beset by robbers is replaced with a Vukoko citizen, Vokovi is the Priest, Nusuvi is the Levite, and the players can be the Samaritan: Jesus answered, "A certain man was going down from Jerusalem to Jericho, and he fell among robbers, who both stripped him and beat him, and departed, leaving him half dead. By chance a certain priest was going down that way. When he saw him, he passed by on the other side. In the same way a Levite also, when he came to the place, and saw him, passed by on the other side. But a certain Samaritan, as he traveled, came where he was. When he saw him, he was moved with compassion, came to him, and bound up his wounds, pouring on oil and wine. He set him on his own animal, and brought him to an inn, and took care of him. On the next day, when he departed, he took out two denarii, and gave them to the host,and said to him, 'Take care of him. Whatever you spend beyond that, I will repay you when I return.' Now which of these three do you think seemed to be a neighbor to him who fell among the robbers?" He said, "He who showed mercy on him." Then Jesus said to him, "Go and do." ==== Background Source Material ==== Here's some source material about "The Cardinal Virtues" and "The Contrary Virtues" to be used to build out the vault. From [[http://en.wikipedia.org/wiki/Cardinal_virtues]] * Prudence - able to judge between actions with regard to appropriate actions at a given time * Justice - proper moderation between self-interest and the rights and needs of others * Restraint or Temperance - practicing self-control, abstention, and moderation * Courage or Fortitude - forbearance, endurance, and ability to confront fear and uncertainty, or intimidation
| Iustitia (justice) | Fortitudo (fortitude) | Sapientia (prudence) | Temperantia (temperance) |
|---|---|---|---|