Guard Captain

Medium or Small Humanoid, Neutral

  • Armor Class: 18
  • Hit Points: 75 (10d8 + 30)
  • Speed: 30 ft.
  • Initiative: +4 (14)

STAT SCORE MOD SAVE
STR 18 +4 +4
DEX 14 +2 +2
CON 16 +3 +3
INT 12 +1 +1
WIS 14 +2 +2
CHA 13 +1 +1

  • Skills: Athletics +6, Perception +4
  • Gear Breastplate, Javelin x 6, Longsword, Shield
  • Senses: Passive Perception 14
  • Languages: Common
  • CR 4 (XP 1,100; PB +2)

==== Actions ====

  • Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.
  • Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. 14 (3d6 + 4) Piercing damage.
  • Longsword. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Slashing damage.

Guard Captain
Guard Captain


Source: 5.2 SRD (D&D 2024) - Available under the Creative Commons Attribution 4.0 License

monster/ministry_guard.txt · Last modified: by randy.farmer
 
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