Ministry Official

Encounter Groups: When out among the citizenry, a ministry official will normally be accompanied by at least one Guard Captain or at least two Ministry Soldiers that act as personal bodyguards. For specific ministry business, an official may requisition 5 soldiers and two guards in about an hour. Larger groups are possible, but require requisition forms, filled out in triplicate and large groups usually require additional commanders.

Tactics: Ministry officials attempt to avoid direct combat at all costs. If the enemy becomes a threat, rather than risk personal bloodshed, normally an official will use Appoint Champion and order the remaining soldiers and guards to cover a hasty retreat. In the off chance that an attacker gets close, the official will quickly use Urge Hesitation to delay the target, and run to safety at top speed - conscripting any soldiers or guards encountered along the way. If escape is impossible, or politically unreasonable, the noble will stay close to his defenders and use Inspirational Authority and continually Appoint Champions as needed.

Medium or Small Humanoid, Neutral

  • Armor Class: 14
  • Hit Points: 33 (6d8 + 6)
  • Speed: 30 ft.
  • Initiative: +5 (15)

STAT SCORE MOD SAVE
STR 10 +0 +0
DEX 16 +3 +5
CON 12 +1 +1
INT 8 -1 -1
WIS 12 +1 +1
CHA 14 +2 +4

  • Gear Dagger x 6, Leather Armor
  • Senses: Passive Perception 11
  • Languages: Common plus one other language
  • CR 1 (XP 200; PB +2)

==== Traits ====

  • Protected. A human noble imposes disadantage when attacked and advantage on saving throws while an ally is adjacent to it.

==== Actions ====

  • Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of any action listed below.
  • Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
  • Appoint Champion Radius 60' (targets one ally); the target makes a basic attack as a free action and up to shifts 5' before or after the attack.
  • Inspirational Authority Once per encounter. Radius 60' (targets one ally); the target is immediately granted any attack action as a free action.
  • Urge hesitation (charm) Once per encounter. Attack: Radiua 30' (targets enemies); DC 17 CHA (Persuasion) save or the target cannot use a standard action during its next turn.

Ministry Official
Ministry Official


Source: 5.2 SRD (D&D 2024) - Available under the Creative Commons Attribution 4.0 License

monster/ministry_official.txt · Last modified: by randy.farmer
 
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