Pirate

Medium or Small Humanoid, Neutral

  • Armor Class: 14
  • Hit Points: 33 (6d8 + 6)
  • Speed: 30 ft.
  • Initiative: +5 (15)

STAT SCORE MOD SAVE
STR 10 +0 +0
DEX 16 +3 +5
CON 12 +1 +1
INT 8 -1 -1
WIS 12 +1 +1
CHA 14 +2 +4

  • Gear Dagger x 6, Leather Armor
  • Senses: Passive Perception 11
  • Languages: Common plus one other language
  • CR 1 (XP 200; PB +2)

==== Actions ====

  • Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
  • Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
  • Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Pirate
Pirate


Source: 5.2 SRD (D&D 2024) - Available under the Creative Commons Attribution 4.0 License

monster/pirate.txt · Last modified: by randy.farmer
 
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