Pirate
Medium or Small Humanoid, Neutral
Armor Class: 14
Hit Points: 33 (6d8 + 6)
Speed: 30 ft.
Initiative: +5 (15)
| STAT | SCORE | MOD | SAVE |
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| INT | 8 | -1 | -1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +4 |
Gear Dagger x 6, Leather Armor
Senses: Passive Perception 11
Languages: Common plus one other language
CR 1 (XP 200; PB +2)
==== Actions ====
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
|

Pirate |
|
Source: 5.2 SRD (D&D 2024) - Available under the Creative Commons Attribution 4.0 License