Steadfast Sailor
Tactics: Though these sailors are loyal to the ship and her captain, they are still just worker-bees, paid crew who won't go out of their way to engage in combat. When they do fight, they tend to stick together - and when one of them retreats, they tend to retreat together. Only the stern voice of their direct boss, the Bo's'n, who can rally them when things get dicey.
Medium Humanoid
Armor Class 12
Hit Points 7 (1d8+2)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
| 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Skills Athletics +5, Survival (Ocean) +5
Senses Passive Perception 12
Languages any language (usually Common)
Challenge 1
=== Special Abilities ===
Loyalty to The Steadfast. A Steadfast Sailor gains a +2 power bonus to damage while at least two other Steadfast crew members are within 30 ft and engaged in battle.
Sea Legs. Sailors are extremely hard to knock down and get advantage on saving throws against being knocked prone.
=== Actions ===
Belaying Pin (Club). Melee Weapon Attack +5 to hit, 2 (1d4) Bludgeoning Damage
Light Crossbow. Melee Weapon Attack +3 to hit, 5 (1d8) Piercing Damage
=== Reactions ===
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Steadfast Sailor |
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