Steadfast Sailor

Tactics: Though these sailors are loyal to the ship and her captain, they are still just worker-bees, paid crew who won't go out of their way to engage in combat. When they do fight, they tend to stick together - and when one of them retreats, they tend to retreat together. Only the stern voice of their direct boss, the Bo's'n, who can rally them when things get dicey.

Medium Humanoid

  • Armor Class 12
  • Hit Points 7 (1d8+2)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

  • Skills Athletics +5, Survival (Ocean) +5
  • Senses Passive Perception 12
  • Languages any language (usually Common)
  • Challenge 1

=== Special Abilities ===

  • Loyalty to The Steadfast. A Steadfast Sailor gains a +2 power bonus to damage while at least two other Steadfast crew members are within 30 ft and engaged in battle.
  • Sea Legs. Sailors are extremely hard to knock down and get advantage on saving throws against being knocked prone.

=== Actions ===

  • Belaying Pin (Club). Melee Weapon Attack +5 to hit, 2 (1d4) Bludgeoning Damage
  • Light Crossbow. Melee Weapon Attack +3 to hit, 5 (1d8) Piercing Damage

=== Reactions ===

  • “One hand for the boat, one hand for yourself”. When a sailor falls from a height near rigging or a suitable surface, a sailor may make a DC15 Athletics check to halt the fall.

Steadfast Sailor
Steadfast Sailor

monster/steadfast_sailor.txt · Last modified: by randy.farmer
 
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