Chapter 2: Steadfast
Plot Outline
What has gone before
Goals
Sub-goals
Learn more about Vuronu (building fear and suspense) and the NPCs.
Visit at least two more islands of the
Casaran Protectorate.
Find a route and/or guide to Vuronu.
Finish supplying The Steadfast for the long journey.
Avoid capture by the Ministry.
Keep allies back on
Casaran informed of the quest's progress, just in case.
DM/Story advancement
Disclose the rescue plan, and the nature of Emma's visions.
Seed feed of Vuronu - corruptions in the journal and the stories from their stops.
Encourage the use of each character's best skills - giving them a chance to develop some team rhythms.
Characters gain one level.
How this chapter ends
Possible Skill Challenges
Find information about Vuronu at each stop
Restock The Steadfast
Find a guide or navigation device to reach Vuronu
Dead Calm or Sargasso Sea?
Possible Combats
Pierre's story arch
He's a bard - he knows many songs to relax the party. He's a pretty good cook too.
“Vuronu! My wife and I went there a few months ago, I returned here to get certain items not available there - mostly
refined metals, potions, and magic-tooled implements. Lucky you came along - I was just about to set about looking for passage..."
* I vision filled lie. He is partially dominated by Sinusovo - though he has been to the island, he was never married and was sent out to bring more visitors.
* To accomplish his mission, he will poison Cookie and take his place as Chef (after he has built up lots of trust.)
* On that fateful night, he will add sleeping potion (DC 30 vs. Fort) to the evening meal...
* Pierre dies either in the combat for control of the ship, or is impaled by a breaking mast when they run aground against a great rock.
The Creature